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Assignment 6C: Mine Sweeper Version C
Assignment 6C-Mine Sweeper Version C
This assignment shows the third version of our recreation of the game mine sweeper. The game is designed to have
twelve tiles alligned in a 4x4 grid style. Three of the tiles have been randomly choosen programmatically to be mine tiles leaving
the rest of the tiles assigned with a number telling the user how close to a bomb that tile is. The user of this app is able to
interact with the tiles and try to pick the tiles that are not bombs. When one of the tiles is clicked if it is far away from a
bomb alot of additional tiles will be revealed. Although the closer the choosen tile is to a bomb, less tiles will be revealed automatically.
Notes:
- Original Assignment
- The format and function for this program has been manipulated from skeleton code on the class website.
-->This shows the look of the home page of the app where the user can adjust the grid too their liking.
Notes:
- The picture displayed on the home page is one that I found myself along with the pictures on the bombs on the tiles in the
game itself. For this assignemnt I also changed the sound bit for clicking and for when a tile is a bomb. Lastly I have assigned
the theme song of my game to be a battle ship theme song.
-->This demonstrates the look of the app, with 12 tiles alligned into a 4 by 4 grid before anything has been pressed.
Notes:
- The apps main purpose is to allow for the user to interact and click on the tiles to display if the choosen tile
is a mine or a number indicating how close to bomb that choosen tile is. The grid as seen can now be expanded past a 12x12
by adjusting the grid on the home page before playing.
-->This demonstrates the look of the app after someone has pressed all of the tiles.
Notes:
- This image displays all of the tiles pressed revealing that there are 3 random mine tiles scattered across the
grid and the remaining tiles are numbers showing how close that tile is to a bomb tile.