Recent Examples of Student Publications

Kern, B. R., Tavares, T. A. and Schofield, D., User Interface Evaluation Experiences: A Brief Tour Between Usability and Communicability Testing, Proceedings of the Interaction South America Conference, 1st -3rd November, Sao Paulo, Brazil, 2012.
Anderson, M., Schofield, D. and Dethridge, L., Ways of Viewing and Interacting : User Experience in a Virtual Art Gallery, Virtual Environments: Developments, Applications and Challenges, ed. Bates-Brkljac, N., Nova Publishers, January 2013.
Ivancic, D., Schofield, D. and Dethridge, L., The Effect of Perspective and Presentation : User Experience in a Virtual Art Gallery, Virtual Environments: Developments, Applications and Challenges, ed. Bates-Brkljac, N., Nova Publishers, January 2013.
Tanner, P., Karas, C. and Schofield, D., Pop Culture: Augmenting a Child’s Reality, Proceedings of Informing Science and IT Education (InSITE), 30th June – 4th July, Wollongong, Australia, 2014.
Tanner, P., Karas, C. and Schofield, D., Augmenting a Child’s Reality: Using Educational Tablet Technology, Journal of Information Technology Education, Volume 13, pp 45-54, 2014.
Nunes, A., Cutler, D., Tavares, T., Maritan, T. and Schofield, D., Testing User Interfaces FOR and WITH Accessibility: Breaking Down Barriers to Evaluate and Use Systems, IHC2014, Proceedings of XIII Brazilian Symposium on Human Factors in Computing Systems, 27th – 31st October, Foz do Iguaçu, Brazil, 2014.
Tanner, P., Lyra, D., Tavares, T., Schofield, D. and Graci, C., Chromesthetic Painting Interactions: A Synesthetic Approach to a Multimedia Exhibition, WebMedia 2014, Proceedings of XX Brazilian Symposium on Multimedia and the Web, 18th – 21st November, Joao Pesoa, Brazil, 2014.
Anderson, M., Schofield, D. and Dethridge, L., New Ways of Seeing: Evaluating Interactive User Experiences in Virtual Art Galleries, Analyzing  Art, Culture, and Design in the Digital Age, ed. Mura, G., IGI Global: Hershey, 2015.
Bielli, S., and Harris, C. G., A Mobile Augmented Reality System to Enhance Live Sporting Events, Proceedings of the 6th Augmented Human International Conference (pp. 141-144). ACM, Singapore, March, 2015.

Kern, B., Schofield, D. and McGloon, J., Corporate UX Guidelines : Policies and Publication, International Journal of Business and Management Innovation, Volume 5, Number 6, pp 35-40, 2016.
Schofield, D., Spillane, A., Hinge, E., Houck, A., and Pal, G., Using Social Media and Gamification to Measure Engagement with Study Abroad ProgramsInternational Journal of Innovation and Research in Educational Sciences, Volume 3, Number 4, 2016.
Ivancic, D., Schofield, D. and Dethridge, L., A Virtual Perspective: Measuring Engagement and Perspective in Virtual Art Galleries, The International Journal of Arts and Technology, Volume 9, Number 3, pp 272-298, 2016.
Saber, K. and Schofield, D., Demographic Analysis of Smartphone Usage Related to eHealth, Journal of Software Engineering and Simulation, 3(4), pp 1-7, 2016.
Dunagan, J. and Schofield, D., Creating Fitts’ Law Predictions for a Touchscreen Tablet, International Journal of Information and Communication Technology Research, 6(11), 2016.
Schofield, D. and Young, D., Waiting for a Robot Godot: A Cyborg Theatre Case Study, International Journal of Contemporary Humanities, 1(1), 2016.
Ovalle, F., Schofield, D. and O’Hara-Leslie, E., Assessing Interactive Video Systems Used as a Training Tool for Medical Assistants, International Journal of Information Technology, 3(5), pp 1-9, 2017.
Jankovski, C. and Schofield, D., The Eyes Have It: Using Eye Tracking Technology to Assess the Usability of Learning Management Systems in Elementary Schools, European Journal of Education Studies, 3(10), pp 425-458, 2017.
Schofield, D. and Canale, M., Cross Cultural Web Design: An Examination of User Attitudes, Journal of Management and Marketing Research, 22, pp 1-19, 2018.
Schofield, D. and LeRoy, N., Representing Robots: The Appearance of Artificial Humans in Cinematic Media, Journal of Arts and Humanities, 7(5), pp 12-28, 2018.
Graham, K. and Schofield, D., Rock God or Game Guru : Using Rocksmith to Learn to Play a Guitar, Journal of Music, Technology and Education, 11(1), pp 65-82, 2018.
Bang, E. S. and Yildirim, C., Virtually Empathetic?: Examining the Effects of Virtual Reality Storytelling on Empathy, International Conference on Virtual, Augmented and Mixed Reality, pp 290-298, 2018.
Yildirim, C., Carroll, M., Hufnal, D., Johnson, T. and Pericles, S., Video Game User Experience: To VR, or Not to VR ? , 2018 IEEE Games, Entertainment, Media Conference (GEM), pp 1-9, 2018.
Carroll, M. and Schofield, D., Professionalism Online: The Effect of Resumes and Social Media on Perceived Work Ethic, International Journal of Business Marketing and Management (IJBMM), 4(6), pp 36-49, 2019.
LeRoy, N. and Schofield, D., The Importance of Representation in Robot Interaction, American Journal of Humanities and Social Sciences Research (AJHSSR), 3(6), pp 203-208, 2019.
O’Grady, T. and Yildirim, C., The Potential of Spatial Computing to Augment Memory: Investigating Recall in Virtual Memory Palaces, International Conference on Human-Computer Interaction, pp 414-422, 2019.
Hufnal, D., Johnson, T., Osborne, E., Yildrim, C., The Impact of Controller Type on Video Game User Experience in Virtual Reality, 2019 IEEE Games, Entertainment, Media Conference (GEM), 2019.
Carroll, M., Osborne, E., Yildrim, C., Effects of VR Gaming and Game Genre on Player Experience, 2019 IEEE Games, Entertainment, Media Conference (GEM), 2019.
Swift, D. and Schofield, D., The Impact of Secondary Task Time on Driving, Int. Journal of Information Technology, 4(3), 1-18, 2019.
LeRoy, N. and Schofield, D., An Examination of Cyborg Cinema, J. of Humanities and Social Sciences Research, 3(9), 137-142, 2019.
Bartlett, C., LeRoy, N., Schofield, D., Ford, J. and Decker, S., Assessing the Feasibility of using Augmented Reality to Visualize Interventional Radiology Imagery, 11th International Conference on Information Visualisation, Malta, 27th-29th Feb., 169–176, 2020.
Schofield, D. and LeDone, R., The Motivations of a Video Game Streamers and their Viewers, Screen Thought, 3(1), 2019.
Cai, Z.T., Medonza, O., Ray, K., Van Le, C., Schofield, D. and Tromp, J., Human Factors for an E-Health Training System, in Emerging Extended Reality Technologies for Industry, eds Tromp, J., Le, D. and Van Le, C., Wiley and Sons, New Jersey, 81, 2020.
Panchal, K., Ray, K. and Schofield, D., Cultural Impact on Website Design: A Study in India and USA, American Journal of Humanities and Social Sciences Research (AJHSSR), 4(5), 19-24, 2020.
McClure, C. and Schofield, D., The Effect of Virtual Reality on Exercise, J. of Human Sport and Exercise, 15(4), 861-870, 2021.
Fischer, K. and Schofield, D., Responsive Redesign and Perceived Usefulness, Int. J. of Computer Applications, 8(1), 1-14, 2021.
Gray, J. and Schofield, D., Media Multitasking: Cross-Cultural Study, Int. J. of Computer Trends and Technology, 69(3), 64-73, 2021.
Okere, C. and Schofield, D., Improving Driver Safety when Performing a Tertiary Task, International Journal of Information Technology, 7(2), 4-16, 2021.
Schofield, D., Johnson, T., Hufnal, D., Chapagain, P., Colletta, S. and Lear, P., Evaluating the Use of Augmented Reality Technology to Enhance the Visitor Experience at a Historic Site, Journal of Studies in Social Sciences and Humanities, 7(2), 129-145, 2021.
Hufnal, D., Johnson, T., Yilderim, C. and Schofield, D., Impact of VR Gaming on EEG Ratings, 3rd Int. Conf. on Electrical and Computer Engineering, 12th – 13th June, Malaysia, 2021.
Prinsen, E. and Schofield, D., Video Game Escapism During Quarantine, Computer and Information Science, 14(4), pp 36-46, 2021.
Palluconi, J. and Schofield, D., The Kaiju as Beholder: Finding Empathy in Godzilla, Screen Thought, 5(1), 2021.
Croyle, C., Askarinejad, F., Schofield, D., and Abreu, J., Concurrent Distractions: A Cross-Cultural Study of Media Multitasking Behavior, American Journal of Humanities and Social Sciences Research (AJHSSR), 6(1), 143-154, 2021.