Anisha KC's CS1 Work Site

This site represents work that I have done in support of my efforts to learn to program in the CS1 course at SUNY Oswego during the Fall 2018 semester. The materials will be temporally organized for the most part. Links to external sites that pertain to computer programming, problem solving, Java, Web development, and related matters will be placed after the personally created artifacts.

Labs

Lab1 "Hello World!" A first set of programming examples and exercises designed to establish a framework for learning to program. HelloWorld code + HelloWorld demo | HelloYou code + HelloYou demo

Lab2 "Hello Painter! Hello Composer!" A first set of programming examples and exercises designed to establish a framework for learning to program. BlueDot code + BlueDot demo | Dorothy code + Dorothy demo | BasicsListener code + BasicsListener demo | Melody code + Melody demo | Target code + Target demo

Lab3 "Establishing a CS1 Work Site" Setting up a Web site to house programs and demos and a few miscellaneous links.

Lab4 "Expressions and Shapes World Problem Solving" A first set of programming examples and exercises designed to establish a framework for learning to program. ExpressionsThing code + ExpressionsThing demo | ShapesThing code + ShapesThing demo

Lab5 "An Interpreter Featuring Loop Forever and Selection" A first set of programming examples and exercises designed to establish a framework for learning to program. Interpreter1 code | Interpreter2 code | Interpreter3 code | The input box that appears after running the program --> Input Dialog Box demo | This is displayed after typing in red in the command box -->Command Entered Demo | What happens if you type in an incorrect command? -->Error demo | Typing help in the command box shows -->Help Demo | Typing random -->Random Demo

Lab6 "Functions and Commands" A first set of programming examples and exercises designed to establish a framework for learning to program. SurfaceAreaOfCube code + SurfaceAreaOfCube demo | Balloons code + Balloons demo | AlternateBalloons code + AlternateBalloons demo

Lab7 "String Thing" A first set of programming examples and exercises designed to establish a framework for learning to program. StringOps code + StringOps demo | StringThing code + StringThing demo

Lab8 "Array Play" A first set of programming examples and exercises designed to establish a framework for learning to program. Primes code + Primes demo | Streets code + Streets demo | ReverseCopy code + Song Lyric + Lyric in Reverse Order

Lab9 "Simple List Processing" A first set of programming examples and exercises designed to establish a framework for learning to program. Primes code + Primes demo | Streets code + Streets demo | ReverseCopy code + Song Lyric + Lyric in Reverse Order

Lab10 "Establishing and Using Classes" A first set of programming examples and exercises designed to establish a framework for learning to program. Die code | Roller code + Roller demo

Lab11 "Modeling Objects with Classes" A first set of programming examples and exercises designed to establish a framework for learning to program. Person code | PersonSpecification code | PersonDemo1 code + PersonDemo1 demo | PersonDemo2 code + PersonDemo2 demo

Lab12 "Grapheme to Color Synesthesia" A first set of programming examples and exercises designed to establish a framework for learning to program. GraphemetoColorSynesthesia code + GraphemetoColorSynesthesia demo + GraphemetoColorSynesthesiaRemap demo

Lab13 "Chromesthesia" A first set of programming examples and exercises designed to establish a framework for learning to program. Chromesthesia code + Pitch code + Chromesthesia demo + Input Box demo

Programming Assignements

Programming Assignment 1: "Microworld Problem Solving" Programs to create images in the Nonrepresentational Painting World (NPR) and sonic sequences the Modular Melody World (MMW). OrangePlus code + OrangePlus demo | PumpItUp code + PumpItUp demo | Dots code + Dots demo | TwoFigureMinuetThing code + TwoFigureMinuetThing demo | MinuetFigureListener code + MinuetFigureListener demo | AfterJSB code + AfterJSB demo

Programming Assignment 2: "Enabling Your Web Work Site" Setting up the Web site to be public.

Programming Assignment 3: "Shapes World Problem Solving" A first set of programming examples and exercises designed to establish a framework for learning to program. BlackArea code + BlackArea demo | WhiteArea code + WhiteArea demo | RedArea code + RedArea demo | TheRoom code + TheRoom demo

Programming Assignment 4: "Nonrepresentational Artistic Expressions" A first set of programming examples and exercises designed to establish a framework for learning to program. TextRectangles code + TextRectangles demo | Number1 code + Number1 demo | HirstSquares code + HirstSquares demo | HirstDots code + HirstDots demo | SimpleDots code + SimpleDots demo (Input : Red) + Input : Blue + Input : Green + Any input other than Red, Blue or Green | DeterministicInvention code + DeterministicInvention demo | NondeterministicInvention code + NondeterministicInvention demo | Stella code + Stella demo

Programming Assignment 5: "Three List Interpreters" A first set of programming examples and exercises designed to establish a framework for learning to program. NumberList code + NumberList demo | WordList (ArrayPlay) code + WordList (ArrayPlay) demo | WordList (ArrayListPlay) code + WordList (ArrayListPlay) demo

Various external sites relating to course content

Java Notes | Think Java: How to Think Like a Computer Scientist | Java Examples | Oracle's Java SE Tutorial | WWW Consortium